A Shot List is important to the Pre-Production Stage, as it informs us clearly on what shots we need to capture when filming our project. This means that when we are filming, we will waste less time on shots that are unnecessary or will not be used when editing.
Shot 1: The Expendable character crashes past the camera, stamping in a puddle. The shot will open with a Tilt Shot, panning down from the canopy of the trees to look at the floor. This helps establish the secluded location at where our opening is set, contrasting the peace of the area to the panic of the character in danger.
Shot 2: Establishing shot of Characters walking in a wood. The camera is focused on the nearby tree, which causes the characters to become out of focus. This implies that they are the lesser object in the location, suggesting that they are vulnerable and in danger. Sound and soft pan shows the calmness and tranquility of the setting.
Shot 3: Cuts back to the Expendable Character. A POV of the victim running away. Handheld shot to represent the urgency and danger of the scene. The unsteadiness and speed of the scene represents uneasiness and the characters fear.
Shot 4: Cuts back to the Characters in the woods. Character 1 throws bag on the floor, showing he is angry or annoyed. Another shot looking at the characters from behind a tree, suggesting they are threatened by the location, to being watched.
Shot 5: An Over the Shoulder Shot of the expendable character running away. Represents the 'killer' chasing him, exaggerating the danger he is in.
Shot 6: Character 1 drops Phone on the ground and gets up to look for a way out.
Shot 7: Final shot of the character running. The expendable character trips, and turns to face the camera, showing the fear on his face. The character screams.
Shot 8: The scream bridges over back to the camp. The characters hear the scream, and turn in shock. As this happens, the phone dropped by Character 1 starts to create a white noise and shows a distorted image.
We had to slightly adjust the plot from our Storyboards, as on our first attempt at filming, we discovered that dialogue wasn't as effective as we wanted it to be. To solve this, we slightly changed the plot to be less dependant on dialogue, and more emphasised on actions of the characters and non-diegetic sound.
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